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Squier Champ 15 settings

Wicked Game settings for Squier Champ 15

Chris Isaak · adapted 2 times on ToneAdapt

To get the Chris Isaak "Wicked Game" riff tone on a Squier Champ 15, set Gain 0, Bass 5, Mid 6, Treble 6, Overdrive switch 0. Use the neck pickup with your guitar's tone on 7-8 and volume on 8-9.

Riff settings

Adapted for a Epiphone SG Standard · updated 2026-07-30

Pickup
Neck pickup
Guitar knobs
Tone 7-8 · Volume 8-9

Squier Champ 15 knobs

Gain
0
Bass
5
Mid
6
Treble
6
Overdrive switch
0

Built-in effects

  • Reverb off

Playing tips

  • Use a gentle attack for a smooth, haunting tone.
  • Allow notes to sustain and resonate to create an atmospheric effect.
  • Focus on clear articulation of each note in the riff.

The original rig

What Chris Isaak used on the recording, for reference. ToneAdapt translates this to the controls your Squier Champ 15 actually has.

Guitar
Silvertone 1446 semi-hollow electric
Amp
Fender Twin Reverb (Silverface, late 1960s/early 1970s)
Gain
0
Bass
6
Mid
6
Treble
6.5
Presence
5
Reverb
7
Full Wicked Game tone breakdown, effects and sources →

Different guitar or pedals? Get Wicked Game adapted to your exact rig

These settings were generated for the gear named above. ToneAdapt adapts Chris Isaak's tone to your own guitar, pickups, amp and pedals in seconds.

Frequently asked questions

What are the best Squier Champ 15 settings for Wicked Game?

Set Gain 0, Bass 5, Mid 6, Treble 6, Overdrive switch 0.

Which pickup should I use for Wicked Game?

Neck pickup, with the guitar's tone at 7-8 and volume at 8-9.

What gear did Chris Isaak use on Wicked Game?

Guitar: Silvertone 1446 semi-hollow electric. Amp: Fender Twin Reverb (Silverface, late 1960s/early 1970s).

Will these settings work with my guitar?

These settings were adapted for a Epiphone SG Standard. Different pickups change how much gain and treble you need. ToneAdapt adapts the tone to your exact guitar, pickups, amp and pedals.

Popular songs on the Squier Champ 15

All 11 songs for the Squier Champ 15 →

Settings are generated by ToneAdapt's tone adaptation for the gear named on this page and are a starting point — every amp, guitar and room is a little different.