Riff Tone
Grey Garden
Windhand
Guitarmetal2010s+
Original Gear
GuitarGibson Les Paul Custom (likely 1970s or reissue, as used by Garrett Morris in studio)
AmpMatamp GT120 (or similar Matamp/Orange-style amp, as referenced in Source 1 and genre conventions)
PickupsHumbucker (likely Gibson stock or high-output, as per doom/stoner conventions and Source 1)
Amp Settings
gain9
bass8
mid6
treble5.5
reverb1
presence5.5
Effects & Signal Chain
fuzzUnknown Fuzz pedal (model unknown, likely Big Muff or similar)
Notes
Studio recording, 2018 (from 'Eternal Return' album); gear inferred from genre, era, and band interviews for similar sessions. No direct studio photo for this song, but Matamp/Les Paul is the established pairing for Windhand's heavy riff tone.
Tone Character(10)
thick, saturated fuzzdark and sludgymassive low endcompressed and sustainingmid-scooped but not hollowsmooth, rolled-off highscrushing wall of soundslow, pounding attackdense and heavy textureminimal clarity, maximum weight
Difficulty
The riff is slow and not technically complex, but requires tight timing, control of heavy fuzz, and clarity in a dense, saturated mix.
Sources
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Create Free AccountGuitarmetal2010s+
Original Gear
GuitarGibson Les Paul Custom (likely 1970s or reissue, as used by Garrett Morris in studio)
AmpMatamp GT120 (or similar Matamp/Orange-style amp, as referenced in Source 1 and genre conventions)
PickupsHumbucker (likely Gibson stock or high-output, as per doom/stoner conventions and Source 1)
Amp Settings
gain9
bass8
mid6
treble5.5
reverb1
presence5.5
Effects & Signal Chain
fuzzUnknown Fuzz pedal (model unknown, likely Big Muff or similar)
Notes
Studio recording, 2018 (from 'Eternal Return' album); gear inferred from genre, era, and band interviews for similar sessions. No direct studio photo for this song, but Matamp/Les Paul is the established pairing for Windhand's heavy riff tone.
Tone Character(10)
thick, saturated fuzzdark and sludgymassive low endcompressed and sustainingmid-scooped but not hollowsmooth, rolled-off highscrushing wall of soundslow, pounding attackdense and heavy textureminimal clarity, maximum weight
Difficulty
The riff is slow and not technically complex, but requires tight timing, control of heavy fuzz, and clarity in a dense, saturated mix.